LOST DUTCHMAN'S GOLD (Programmer's Guild) - the solution by Stefano Lorenzin Get shovel / Get saddlebags / Examine bed / Get map / Read map /Go door / Go west / Go south / Go saloon / Examine tables / Get keys / Go west / Go north / Go north / Follow road / Examine pile / Get lantern / Go north / Go caves / Dig / Drop map / Get *spanish / Put *spanish / in saddlebags / Get map / Go east / Go north / Follow map / Go east / Drop map / Get burlap / Drop burlap / Get matches / Light lantern / Drop matches / get map / Go east / Go east / Unlock door / Go east / Go south / Go south / Dig / Drop map / Get #giant / Put #giant / in saddlebags / Get map / Go north / Go west / Dig / Drop map / Get #mint / Put #mint / in saddlebags / Get map / Go east / Go north / Examine crates / Read note / Go north / Go dark / Dig / Drop shovel / Get *bags / Go south / Go south / Go ladder /Unlock trapdoor / Go trapdoor / Go door / Go west / Go south / Go saloon / Drop keys / Drop map / Drop lantern / Get #mint / Get #giant / Get *spanish / Score. notes: - if a move (like GO NORTH) leaves you with the same location description, you have not really moved. That the program responds OK and let the move is just a trick to confuse the player. - type INV to see the items you're carrying.