Desolate Room -+-+-+-+-+-+- What's there too do here? * Lots... * ..of nothing * Try going east, or if like the dark, south. Darkness -+-+-+-+ Ah! Its dark! * Put some light on the subject. * Have you checked your inventory? See that watch with Indiglo? * No? Good, it was not implemented. Go find a light source. + If your really stuck try going West, Southwest, West. Hallways -+-+-+-+ What's with all these barren rooms? * Its not completly barren.. * ...there is a window... + ..and some dust. (+5) The window is extremely stubborn. * Um.. even if you did get open, what would you do? Fall? The plaque.. whats up with that!? * It could contain a clue. * If followed with a bit of luck. * Its also slightly raised. + Try pushing it in. Bathroom -+-+-+-+ Wow, stuff! What to do.. * Thirsty? There's a sink. The mirror has shown me some scary stuff.. * Yes it has * The Alien films were horrible. Cept for the 2nd one. * Oh yeah, look at your inventory. + Wonder what it feels like? (+5) Where is the toilet? * Good Question. Scary thing that happened within the tub! * Scary, huh? * Look around after, once you leave you can't come back. Bedroom +-+-+-+ Nice bed... * Honestly, would someone in your place take a nap?! Highchair * Who would leave a baby? * Have you tried rescuing it? * How about taking its possesion? * The baby is quite intelligent and can respond to a lot of things. Glass Room -+-+-+-+-+ What's there to do here? * Watch the glory of nature. * Patience can be rewarded + Wait long enough, or short enough, too see a special item. Wardrobe Maze +-+-+-+-+-+-+ NO! MAZE! * Well if you were observant a clue has been given. * Try brushing your teath. * Examine the plaque, then go north first. + NE, SE, N, but is this were you want to go? Sure is humid.. * I'll second that. Out of the Maze -+-+-+-+-+-+-+- Where am I? * Not where you think... * Try going west * Hm.. rooms can look similiar The doors * The west door has been seen elsewere. * Not much would be gained by opening it. * The east door, however, holds many possibilities. * It looks as if a master locksmith couldn't unlock it. * In fact no one could. + Its not locked at all. Open it and go east (+5) Stairwell +-+-+-+-+ Will the lights hurt me? * Yes. * Wait, no. Ballroom - West Side -+-+-+-+-+-+-+-+-+-+ How do I avoid the catfish? * Close your eyes. * Cheater. Ballroom - Center +-+-+-+-+-+-+-+-+ Pretty Disco Ball...^¿ * Why thank you. * If enough time is spent in this room a message will be revealed. * May help you with some later plot, may not. Bar -+- No beer! * Hey, at least your not on a lifeless planet! (Footnote 4) I see an ashtray, should I take it? * Well you don't smoke. * However, this IS a text adventure game and see no nails in it... Ballroom - West Side -+-+-+-+-+-+-+-+-+-+ Ah, chairs.. think I'll take a load off... * Becareful were you sit.. * Something could close off possibilities.. * Like a red light stops a car. + Don't sit on the red chair. Whats this yellow dot on the wall? * Yellow is a nice color. * I also like mustard. * Have you noticed that the chairs are primary colors? * Yellow is a secondary. * What colors make up yellow? + Green and Blue. Woah! An outline! * Umm, settle down there. * Just open it and go east (+5) Hidden Rooms ------------ Woah... scary.. * First things first, map them out and compare to the map of the ball room. * Next examine those sources of light. I've become a peeping Tom! * Yep, you can look at them to see the corresponding room. * One of them leads into a plot turn. * Try looking at them after the plot. There is a dark room... * Well, from your map figure out where you are.. * There should be a light hole..^¿ * Maybe something is blocking it? + Feel wall, remove bump (+5) I'm stuck in the secret rooms! * Try knocking down some walls.. * Wait till you've become enraged. * All should click into place. Eerie Place +-+-+-+-+-+ Hey, why can't I go south? * Its slippery, duh. What to do? * Have fun with the wall paper. * Some more dust... * ..and spider webs. Fortune Room +-------+--- Ah, a person! * Have fun, she's harmless. Yeah, I know.. but she blocks off soem options * Get rid of her. * She's pretty scary/odd, correct? * What item would affect her best? + Give her the thingy. She's gone! * I'll cut to the chase.. * Or at least the drapery.. * Look under the table + Push the pedal (+5) Arcade +-+-++ Have fun with the posters. Have fun with the games. Have fun. Lobby --+++ Search the desk. Try putting things in the box. Get the shoes. What would be a penny loafer? Shake them. Get the old penny and use it at the arcade (+5) Exit (+5) -+-+ Wait around for some clues. The humidty hurts you once again! Ready yourself with your new weapon. ..souuth west is your salvation, or your death. End Game (+5) -------- Have fun. Point List! -=-=-=-=-=- 5 for xing the dust 5 for the tub scene 5 for opening the door 5 for the secret passage 5 for escaping it 5 for watching the giant head 5 for gettign to the exit 5 for winning the game *1 for summoning the Cob Web spider (e-mail rybread@cshore.com for how) *Note, a very fun charecter. If you send me soem constructive critisim or comments I'll also send you the list of questions you can ask her. For those who just want a push, try using the power of the booger. Questions: Why does this game suck? Because its my first game, and a lot of things I still don't understand and may never. Why yellow? I like yellow. Why ar there no built in hints or footnote screen? I don't know how to impliment them. Here are what they would be: Refrences: Kthulhu = Cthulhu of Lovecraft fame Motel Hell = A silly movie Hirm = REAL Cyberpunk Fakebook Vomit Punx = Awesome band!! Footnote 4 = Another Lifeless Planet and me with No Beer Why isn't everything explained at the end? Use your imagination! The secret passages could be there for many reasons. The bone said made in Tiawan... other stuff. Things to do: Ask people about their names. Ask the baby about breasts. Xyzzy in certain rooms. There are 13 differant ending flags, including not setting any of them off at all. 1. Stomach explained 2. Suicide boy 3. Baby explained 4. Wooden Sculpture 5. Familly crest of neder say no 6. The punks 7. Gypsy dad (HIRM) 8. Demonic Toys 9. Underwere is too tight, given for the buzzer, don't ask why. 10. Throwing Star 11. Shoes! 12. Wizard of Oz scene 13. None of the aboth encountered (possible) Known bugs: Last move.. call it your death andrelanine Some things not implimented well, like showing the thingy to the gypsy. The buzzer, hypothetically, opens the door, so you could put something on it to keep it open. You can't. Well thanks, and if anyone every wants to help me write a GOOD game, I've got a whole slew of good ideas. rybread@cshore.com