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BBcBboards !uB{B(4.c{/I0BE#.#'  /J0BE#.#_  /0BEupstair_window_e   !BBB$Buyoh_n BB BBB8BB=BB4BB()  9BB  )downstair_windows  !3BBB6 BFJupstair_window_n   !?BVBVBleBbicycle !BB,BMB(RB oh_w zBB BBB8B;B=BCB""? ?GGGfoil !2#Bgarden_ladder !4 'B4.3/6(4#?12?1.'00B"B7(4#?12?1.>0B*4?.:L2?.d20 /)0BH4?.:2?.d20l /( '0Bn4?#?1.D O/% 0B4?#?1.= /+ 0B4. )  9/^ 0BCig) =upstair_window_w   ! B 1B 1B$ @BAEdownstair_window_w  ! dB B B& Boh_s  Bc % ?.C A0 B" BBB8qBB=BB downstair_window_s  !+BBBB\`firewood !2B:B:B8vine !VB% .eZ0B% ?.q/c00B% ?.l% /0B!"B8=3BBBcity BBFBXFBestate !BB B:B37wbr B*C?./0/)?./m01I?./70+/?.*/5,08K?.a/Zc04J?./4 ./04 0Br?8KBB4 ?B$4JB4J RGM?.S0G#?.S0XT:.E#.7#?.Q)12 2. ,- E /`A)12 2. ,- E 7 0/7#.E#?.P)7 /`)12 2. ,- E 7 0/)12 2. ,- AQ000BB Hpiano !CDBBX*C?.*C0B*CBsdresser !/B Bx , ./0+/?.+/0,0?.,008KB7_drawer   !0BB, ./,0Bshoes !"#$%&'BB BC-,#.t%0B4R-,#.t0BFF_BXFBaA)S\enote !@BB7B7&B~bed !)]B`B9`/)?./)0B)Z)0 /)B<L)0 /)BL7)G Wsheets !?BEBEBFTBFBVB~swardrobe   !I6B>B>1 ?.1/ [01I?.1I0B$1IBC> Hjacket !"#$%&': hBtBt.2#.602:B%. B.@?.%. .@/" 0B//B.2#.%^. /00B) pocket !BB.2#.%. /00Bg.2#.%. /030B}.2#.%c. /00Bx)wdoor  !JBBBE4J?.4J0Bwdevice !  B B Ba!)Bjeyndeb !!9Bbottle ! !<B&!FB!lBE!n(I4.X!0B Q" (I4.d"\0B,wwindow  !K"B"B"B="8 ?.# /#&08K?.8K0B#E8 B#Z8 B2#nB2#B #"bbr #BD#94.+%!/ RGM?.S0G;#?.S0XT:.%L00>;#.>*0B;#.B*0@;#.@*0A;#.A*0?;#.?*0C;#.C*0D;#.D*0BF ?B$%hBV[ RGM?.S0G#?.S0XT:.E#.7#?.N%;E /]%;E 7 0/7#.E#?.M&7;7 /]&;E 7 0/;>&000BB _bH_bHnote2 ! 'B'*B'*B'B'$(B0"~+4table !(B(B&( RGM?.S0G;#?.S0XT:. (>;#.>*0B;#.B*0@;#.@*0A;#.A*0?;#.?*0C;#.C*0D;#.D*00Bscale !(B(B(BW()R RGM?.S0G<#?.S0XT9.@)o/E(94?.P)</D<#A<#1><#1.N)/P*M<000BA%*Bblack_weight ! *B*B@*B1+Bphoto !E+?B>E?.V+D/#+0B+B+>EB];> $,rBjeqlp !=,B?=?.[,/,0B-?=B2- ?=B;? !-RBnovel !A-sB@A?.6-x/-0BL-@ABUL.@ABb;@ $.]Bo]~jvmirror !>.BA>?.K./.0B-.A>B-/A>B;A %/<Bdoll !./aBB.?.S/e/ /0BX/B.B`;B #0Bmhtpepper_dispenser !B0?BCB?.Z0O/00BH0CBB;C (1Bcandle !,1.BD,?.Z14/10B*1D,BMi1BZ;D %23BcU8^jhandsaw !2XB 2[B2{(I4.(20BJ2(I4.]30Bbdoor  !3_B3cB3cB!3gB9=bwindow   !3B3Blanding 3B3BB BB BB)9 Ilr 4LB4[J.5l/J .5s/500)5R.5/R .$5/500O(I4.36068S*B16KBJ.Y6|/J .Y6/J ?.Y7.000B$BBR.R7/R .R7/S 00BEB@ @ H[Sf_door   !1 8+B85B 85B=8?J.8|/J . 8/800L .>80J.80J ?.E90BE9JBL L+?2.\:7/:I J 0BL+?.R;+0;}/0;0;L J10B#]< BD0/>B0>`0BL+?.R>0>/0?0?BL J10B/L+?.R?r0?/0?0@$L J10BP9@T0@Bq7#.A@L+0@/-A.0A[0B}* Kxl xsofa !ABABA0AB%A0BB*B20B\B +B0BB)  fireplace ! BBBBWBO(I4?.%CG00ClByO(I4?.3C0CIO IP /"C0B)ring !F D!BD,BYD,0DB%D8DB OF4.#EOFOF/5F500FjB1FX(S4.5F0B7)2Esilver !GGBGBGBYG X(S4.+Gc0B%G8GBOF4.#GOFOF/5I0X(S4.ICX P 0B1I\X(S4.5I0B)lr_window   !IBIBkitchen_door   ! IBIBkitchen IBaIX(S4.X#?.AJ<00gJ}Boven !JBfridge !JBk_table !JBkitchen_window   !JBkey ! JBKBKB3cKX#.vK0B<7Ibbr_object !* KBbanner !LB1LL8 LKLVBBBBB BBWBB[^BB#'B+`cueBzB B   B  B* /q 1uB B,m-qB~ B+:N >RBVXBBB>@BB3: }=BB$i)mBq~B:>BBORWBB-1B5KprBB& 59B=J!MRB"B# P"TBXe$h"kB%"BA&H"JB' B('+B/<)?P @TBb*o)qB+/)3Bd,g)iB- (,,B0j.s2uB/!)%B\0ceB1) BM2R 1 TB3_ cB4 )B5Y)]Bs6xyB7B186{)8B9 B:9B9;@9BB<59 9B==9B>G;KBYv?{;|B@C;GB{A; BB N; RByC~;BD;;?BoEvxBF -91B5BGE9GBH BI B!_Jp IrB_KnIpBLIBMIB%N.qI1uBOBJPSUBQ NIRBRV IZBS BTSBUXSBV\S^BWSBX+SB/NYSVBZBM!BM0BMLB@MbB@MB c2g ?.VM/N80B M.NH54.Na550/N~0B)NBN +NBN +NB W[ _kr  ,123<A/+-M;%?B .(  N + ?. N/ N00  BV[following_hero|N RGOPM?.S0P( 4?.S0P<TQ  BN RGOPM?.S0P(P?(4?.P?(P 0TQ  B6 9.7.!N 6<, 6<4.O/O08?.8DO!00 60 B<!.Oe9E <!/Ph0BP;<B,Q`)9.gR0BY*9.IR99.,S<0DShY*Y*0BI9.aS  0BT BRUB"6=Kkz~ RGM?.S0G<#?.S0XT4BD<#A<#1><#1. / 0BY(I4.Z0(94.(9.BZ((00BZ\(I4.Zo0B#Z(I4.Z0B.Z(I4.Z0B[(I4.[0B-[3(I4.[`0B![w(I4.[0B[(I4.[0B[B\B\(I4.\ 0B\#(I4.\@0(94.(9.B\W((00B\(I4.\0B\(I4.\0B \B\B]B]B ] B ]B]#B]'B].B ]2B]?B]S(I4.]k0B$]B]B]B]B(]B]B^B$^'B5^KB8^B?^B^B/_B _EB_QB_kB_B_B .<JX\`n•£±µ¹½ #'+/Y_Z*B   9 ^_u?#'   d!#2$V%>&B'(*+,-.]/?061h234 5!96!<7"8':(;(<*=+?>,?-s@.A/aB0?C1.D2XE3_F3G8+J<K=LAMBND!OGPIQIRJTJUJVJWJXKYLZ_u?#'   d!#2$V%>&B'(*+,-.]/?061That's notThose are notsomething you can wear.$p$p(The action stops.)That's notThose are notsomething you can remove since you're not wearingit.them.$p$p(The action stops.)That's not something you can answer.$p$p(The action stops.)That's notThose are notsomething you can talk to.$p$p(The action stops.)That's doesn'tThose don'tseem to be something you can talk about with.$p$p(The action stops.)That's notThose are notsomething you can ask for things.$p$p(The action stops.)That's notThose are notsomething you can ask for.$p$p(The action stops.)Please use the formulation ASK PERSON FOR THING to ask somebody for something.That's notThose are notsomething you can attack.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)It doesn't make sense to attack something with yourself.You cannot useto attack anything.There's no point attacking anything with.$p$p(The action stops.)That's notThose are notsomething you can bite.$p$p(The action stops.)Resorting to brute force is not the solution here.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)That's notThose are notsomething you can $v things with.$p$p(The action stops.)That would be needlessly brutal.That's notThose are notsomething you can burn.$p$p(The action stops.)That would be needlessly brutal.$p$p(The action stops.)That's notThose are notsomething you can ask for things.$p$p(The action stops.)It doesn't make sense to burn something with.$p$p(The action stops.)It's not possible to burn something withthat.those.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)That's not something you can catch.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)That's notThose are notsomething you can climb.$p$p(The action stops.)That's notThose are notsomething you can climb on.$p$p(The action stops.)That's notThose are notsomething you can climb through.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)That's notThose are not$v anything with that.$p$p(The action stops.)That's notThose are notsomething you can consult.$p$p(The action stops.)That's notThose are notsomething you can find information about.$p$p(The action stops.)To consult something, please use the formulation CONSULT PERSON/THING ABOUT PERSON/THING.That's notThose are notsomething you can cut.$p$p(The action stops.)That's notThose are notsomething you can cut.$p$p(The action stops.)That's notThose are notsomething you can cut with.$p$p(The action stops.)That's notThose are notsomething you can dig.$p$p(The action stops.)That's notThose are notsomething you can dive into.$p$p(The action stops.)That's notThose are notsomething you can drink.$p$p(The action stops.)That's notThose are notsomething you can drive.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)That's notThose are notsomething you can eat.$p$p(The action stops.)That's notThose are notsomething you can empty.$p$p(The action stops.)You can only empty containers.$p$p(The action stops.)That's notThose are notsomething you can pour.$p$p(The action stops.)You can only pour containers.$p$p(The action stops.)That's notThose are notsomething you can empty.$p$p(The action stops.)That's notThose are notsomething you can empty.$p$p(The action stops.)That's notThose are notsomething you can empty things into.$p$p(The action stops.)That's notThose are notsomething you can empty things into.$p$p(The action stops.)That's notThose are notsomething you can pour.$p$p(The action stops.)That's notThose are notsomething you can pour.$p$p(The action stops.)That's notThose are notsomething you can pour things into.$p$p(The action stops.)That's notThose are notsomething you can pour things into.$p$p(The action stops.)That's notThose are notsomething you can empty.$p$p(The action stops.)That's notThose are notsomething you can empty.$p$p(The action stops.)That wouldn't make sense.That wouldn't be polite.You can't empty anything onto.$p$p(The action stops.)is notare notsomething you can empty things onto.$p$p(The action stops.)That's notThose are notsomething you can pour.$p$p(The action stops.)That's notThose are notsomething you can pour.$p$p(The action stops.)That wouldn't make sense.That wouldn't be polite.You can't pour anything onto.$p$p(The action stops.)is notare notsomething you can pour things onto.That's notThose are notsomething you can enter.$p$p(The action stops.)Yes, but how?You can't go that way.You climb up the shaky ladder construction and reach the upstairs window. The window is easy to force open as the frame is rather decayed. However, the rickety ladder gives way under you and collapses onto the ground. You manage to grab the window sill just in time to pull yourself into the house. An old dresser has been pulled half in front of the window but you manage to make your way into the room past it.That's not something you can enter.Those are not something you can enter.$p$p(The action stops.)That's notThose are notsomething you can examine.$p$p(The action stops.)That's notThose are notsomething you can exit.$p$p(The action stops.)That's notThose are notsomething you can exit.$p$p(The action stops.)That's notThose are notsomething you can extinguish.$p$p(The action stops.)That's notThose are notsomething you can fill.$p$p(The action stops.)That's notThose are notsomething you can fill.$p$p(The action stops.)That's notThose are notsomething you can fill.$p$p(The action stops.)That's notThose are notsomething you can fill.$p$p(The action stops.)It's not possible to fill something withthat.those.$p$p(The action stops.)That's notThose are notsomething you need to find.$p$p(The action stops.)That's notThose are notsomething you can fire.$p$p(The action stops.)That's notThose are notsomething you can fire.$p$p(The action stops.)That's notThose are notsomething you can shoot at.$p$p(The action stops.)That's notThose are notsomething you can fire at.That's notThose are notsomething you can $v.$p$p(The action stops.)That's notThose are notsomething you can follow.$p$p(The action stops.)That's notThose are notsomething you need to $v.$p$p(The action stops.)That's notThose are notsomething you can get off.$p$p(The action stops.)You can only give away objects.$p$p(The action stops.)That's notThose are notsomething you can give things to.$p$p(The action stops.)It's not possible to go to there.$p$p(The action stops.)That's notThose are notsomething you can jump into.$p$p(The action stops.)That's notThose are notsomething you can jump into.$p$p(The action stops.)That's notThose are notsomething you can jump on.$p$p(The action stops.)That's notThose are notsomething you can jump on.$p$p(The action stops.)That's notThose are notsomething you can kick.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)You cannot kill anybody with.$p$p(The action stops.)That's notThose are notsomething you can kiss.$p$p(The action stops.)That's notThose are notsomething you can knock on.That's notThose are notsomething you can lie in.$p$p(The action stops.)That's notThose are notsomething you can lie in.$p$p(The action stops.)That's notThose are notsomething you can lie on.$p$p(The action stops.)That's notThose are notsomething you can lift.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)That's notThose are notsomething you can listen to.$p$p(The action stops.)That's notThose are notsomething you can lock.$p$p(The action stops.)That's notThose are notsomething you can lock.$p$p(The action stops.)You can't lock anything with.$p$p(The action stops.)You can't look behind.$p$p(The action stops.)You can't look inside.$p$p(The action stops.)You can't look inside.$p$p(The action stops.)That's notThose are notsomething you can look out of.$p$p(The action stops.)That's notThose are notsomething you can look through.$p$p(The action stops.)That's notThose are notsomething you can look under.$p$p(The action stops.)That's notThose are notsomething you can open.$p$p(The action stops.)That's notThose are notsomething you can open.$p$p(The action stops.)You can't open anything with.$p$p(The action stops.)That's notThose are notsomething you can play.$p$p(The action stops.)That's notThose are notsomething you can play with.$p$p(The action stops.)That's notThose are notsomething you can pry.$p$p(The action stops.)That's notThose are notsomething you can pry.$p$p(The action stops.)You can't pry anything withthatthose.$p$p(The action stops.)It doesn't make sense to pull yourself.$p$p(The action stops.)wouldn't probably appreciate that.That's notThose are notsomething you can pull.$p$p(The action stops.)That's notThose are notsomething you can push.$p$p(The action stops.)That's notThose are notsomething you can push.$p$p(The action stops.)You can use only objects to push things with.$p$p(The action stops.)You can't putthatthoseanywhere.$p$p(The action stops.)It doesn't make sense to put yourself into something.You can only put objects somewhere.$p$p(The action stops.)You can't putthatthoseanywhere.$p$p(The action stops.)That's notThose are notsomething you can put things in.$p$p(The action stops.)You can't put anything there.$p$p(The action stops.)That doesn't make sense.wouldn't probably appreciate that.You can't putthatthoseanywhere.$p$p(The action stops.)You can't put anything against that.$p$p(The action stops.)That doesn't make sense.wouldn't probably appreciate that.You can't putthatthoseanywhere.$p$p(The action stops.)You can't put anything near that.$p$p(The action stops.)wouldn't probably appreciate that.You can't putthatthoseanywhere.$p$p(The action stops.)You can't put anything behind that.$p$p(The action stops.)wouldn't probably appreciate that.You can't putthatthoseanywhere.$p$p(The action stops.)You can't put anything underthat.those.$p$p(The action stops.)That would be futile.wouldn't probably appreciate that.You can't putthatthoseanywhere.$p$p(The action stops.)You can't well put anything on top of that.those.$p$p(The action stops.)You can't well put anything on top ofthat.those.$p$p(The action stops.)That's notThose are notsomething you can read.$p$p(The action stops.)That's notThose are notsomething you can rub.$p$p(The action stops.)That's not something you can say.Nothing happens.That's notThose are notsomething you can talk to.$p$p(The action stops.)That's notThose are notsomething you can scratch.$p$p(The action stops.)That's notThose are notsomething you can search.$p$p(The action stops.)That's notThose are notsomething you can sell.$p$p(The action stops.)It doesn't make sense to shake yourself.wouldn't probably appreciate that.That's notThose are notsomething you can shake.$p$p(The action stops.)That's not something you can shoot.$p$p(The action stops.)That's not something you can shoot.$p$p(The action stops.)That's notThose are notsomething you can shoot with.$p$p(The action stops.)That's notThose are notsomething you can show.$p$p(The action stops.)That's notThose are notsomething you can show things to.$p$p(The action stops.)That's notThose are notsomething you can drink.$p$p(The action stops.)That's notThose are notsomething you can sit on.$p$p(The action stops.)That's notThose are notsomething you can smell.$p$p(The action stops.)That's notThose are notsomething you can squeeze.$p$p(The action stops.)That's notThose are notsomething you can stand on.$p$p(The action stops.)That's notThose are notsomething you can swim in.$p$p(The action stops.)That's not something you can switch.Taking yourself is not possible.would probably object to that.$p$p(The action stops.)That'sThose arenot something you can take.$p$p(The action stops.)You can only take objects.$p$p(The action stops.)It's not possible to take things from there.$p$p(The action stops.)It's not possible to take things from there.$p$p(The action stops.)That's notThose are notsomething you can talk to.$p$p(The action stops.)That's notThose are notsomething you can talk to.$p$p(The action stops.)That's not something you can talk about.$p$p(The action stops.)That's notThose are notsomething you can taste.$p$p(The action stops.)That's notThose are notsomething you can tear.$p$p(The action stops.)That's notThose are notsomething you can talk to.$p$p(The action stops.)That doesn'tThose don'tseem to be something you can talk about with.$p$p(The action stops.)That's notThose are notsomething fruitful to think about.$p$p(The action stops.)That's notThose are notsomething you can throw.$p$p(The action stops.)You can only throw objects.$p$p(The action stops.)It's not possible to throw things atthat.those.$p$p(The action stops.)You can only throw objects.$p$p(The action stops.)It's not possible to throw things tothat.those.$p$p(The action stops.)It is not possible to throw things tothat.those.$p$p(The action stops.)That's notThose are notsomething you can throw.$p$p(The action stops.)That's notThose are notsomething you can throw things into.$p$p(The action stops.)That's notThose are notsomething you can throw things into.$p$p(The action stops.)That's notThose are notsomething you can tie.$p$p(The action stops.)That's notThose are notsomething you can tie.$p$p(The action stops.)Nothing can be tied tothat.those.$p$p(The action stops.)That's notThose are notsomething you can touch.$p$p(The action stops.)That's notThose are notsomething you can touch.$p$p(The action stops.)You can only use objects to touch with.$p$p(The action stops.)That's notThose are notsomething you can turn.$p$p(The action stops.)That's notThose are notsomething you can $v on.$p$p(The action stops.)That's notThose are notsomething you can $v off.$p$p(The action stops.)That's notThose are notsomething you can unlock.$p$p(The action stops.)That's notThose are notsomething you can unlock.$p$p(The action stops.)You can't unlock anything withthat.those.$p$p(The action stops.)That's notThose are notsomething you can use.$p$p(The action stops.)You can only use objects.$p$p(The action stops.)You can only use objects.$p$p(The action stops.)That's notThose are notsomething I know about.$p$p(The action stops.)That's notThose are notsomething I know about.$p$p(The action stops.)That's not somebodyThose are not anybodyI know.$p$p(The action stops.)Please state inside double quotes ("") what you want to write.Nothing can be written there.$p$p(The action stops.)Please use the formulation WRITE "TEXT" ON (IN) OBJECT to write something.Please use the formulation WRITE "TEXT" ON (IN) OBJECT to write something.Please use the formulation PRESS/PLAY "C" ON THE PIANO (where C is any note between A and G) to play a note on the piano.That doesn't need oiling.This is a text adventure, also called interactive fiction, which means that what goes on in the story depends on what you type at the prompt. Commands you can type are for example GO NORTH (or NORTH or just N), WEST, SOUTHEAST, UP, IN etc for moving around, but you can try many other things too, like TAKE LAMP, DROP EVERYTHING, EAT APPLE, EXAMINE BIRD or FOLLOW OLD MAN, to name just a few. LOOK (L) describes your surroundings, and INVENTORY (I) lists what you are carrying. You can SAVE your game and RESTORE it later on. $pPlease note that in this game SEARCH is an important verb besides EXAMINE. $pType CREDITS to see information about the author and the copyright issues. $pType HINTS (or H) for hints and WALKTHRU for the walkthrough. $pTo stop playing and end the program, type QUIT.$p[The AGAIN command is not supported in this game. As a workaround, try using the 'up' and 'down' arrow keys to scroll through your previous commands.]Brief mode is not in use in this game.(c) 2011 by Anssi Risnen $pBeta-testers: Jonathan Blask, Wade Clarke, Steve Griffiths and Lutein Hawthorne. All the remaining shortcomings in this game are entirely my own fault. My sincere thanks to all of you! $pAdditional thanks to Wade Clarke for the cover art. Cover art includes the photo 'Stairway to Heaven' by Neal Sanche, licensed under a Creative Commons Attribution - NonCommercial license: http://creativecommons.org/licenses/by-nc/2.0/ $pThis game was written using the ALAN Adventure Language. ALAN is an interactive fiction authoring system by Thomas Nilsson. E-mail address: thomas.nilsson@progindus.se $pFurther information about the ALAN system can be obtained from the World Wide Web Internet site $ihttp://www.alanif.se$pHow about a waltz?$p$p(The Kitchen) $nHow about a waltz?It is too dark to see.It is difficult to dance while sitting down.It is difficult to dance while lying down.There is no water suitable for swimming here.$p$p(The Kitchen)$nThere is no water suitable for swimming here.It is too dark to see.It is difficult to dive anywhere while sitting down.It is difficult to dive anywhere while lying down.To drive something, use the phrasing DRIVE SOMETHING.You must state what you want to enter.You must state what you want to exit.$p$p(The action stops.)You stand up.You get up.You're standing up already.$p$p(The action stops.)There are hints for every location in the game. If you feel you're stuck, type 'hint' (or just 'H') and you will get a hint for the situation you are in. If you need another hint, type 'hint' (or 'H') again.(1/8) If you have gone around the house, there seem to be two spots worth trying to find a way in.(2/8) Did you try climbing the vines?(3/8) That didn't work, so the only possibility is the unboarded upstairs window on the northern wall.(4/8) You must find a means of reaching it.(5/8) There is really only one object long enough about the house to help you reach the window.(6/8) It's on the western side of the house.(7/8) It's the piece of garden fence.(8/8) Take the piece of garden fence. You'll notice how it could pass for a ladder when turned upright. Put it against the wall under the unboarded window. Climb it.$p(No more hints.)(No more hints.)(1/14) Because there is no location description available, you must just examine what you think (or know) is to be found here.(2/14) You can for example examine the walls, the floor and the ceiling. That, however, doesn't give you much help.(3/14) You came in through the window. There was something half in front of it, wasn't there? Examining that object in detail will lead you to another crucial piece of furniture here.(4/14) Examine the shoes you find in the dresser. Another piece of furniture is mentioned in that description.(5/14) Besides the wardrobe and the dresser we still need to find some other things. Well, you can deduce something from the name of this location.(6/14) It's also a good idea to look *under* the bed.(7/14) I presume you examined the door already?(8/14) If you examined the contents of the wardrobe you should by now have found a note with some letters in it. What do those letters remind you of?(9/14) You shouldn't read those letters as one word but rather as separate units.(10/14) If you tried to play the piano here, you should have a clue.(11/14) The letters stand for different musical notes.(12/14) You can play notes by typing PLAY "C" ON THE PIANO, etc. (where C stands for any note between A and G).(13/14) You'll notice that playing the notes D, E and B in a row won't have any effect (whatever that effect is supposed to be). Also you have noticed before that the piano is two steps out of tune; in other words, the notes sound two steps lower than they should.(14/14) Play the notes "F", "G" and "D" (which will sound like the notes D, E and B) on the piano and you should get a reward. $p(No more hints.)(No more hints.)In this room, you can get hints for the seven obscured objects by typing HINT ON FIRST, HINT ON SECOND etc. (This refers to the order the objects are listed on the table, so they should all be on the table for the command to work properly.) If you type just H or HINT as usual, there will be hints for which of the objects to place on the scale.(1/4) Did you read the note on the wall? It mentioned *red* herrings.(2/4) Besides the usual meaning of red herrings, the colour must have a special significance here, as the word *red* is emphasized.(3/4) If you examine the objects, you'll notice that for most of them the colour is described. Some are red, some are another colour.(4/4) The objects described as being of a red colour (or a hue of red) will be unnecessary. Place the three remaining objects on the scale. $p(No more hints.)(No more hints.)(1/12) The main goal here is to take the key from the kitchen table. It, however, seems almost impossible because the action stops before you can take it.(2/12) The solution to this puzzle makes use of a not fully stabilized but still a very common method in playing IF: you don't always need to refer to an object by its name.(3/12) Instead of the name, you can refer to an object by just using an attribute that belongs to it. For example, to push a red button, you could just type "push red" instead of "push button".(4/12) You must find an object in the living-room that shares an attribute with the key.(5/12) You can find that object in the fireplace.(6/12) It's the ring.(7/12) Note the material the ring and the key are both made of.(8/12) Type "TAKE SILVER" to get hold of the key.(9/12) Now we need to get out of here. The door has a bolt and a lock. If you have solved the bedrooms upstairs successfully, you should know what to do.(10/12) A bottle of oil helps for a rusty bolt. As for the lock, you know what it can be opened with.(11/12) When you open the door, you'll notice that the boards are in your way. Upstairs youfoundshould findsomething that helps solve this problem.(12/12) It's the handsaw. $p(No more hints.)(No more hints.)(There are no hints for this location.)$p$p(The Kitchen)$nYou jump on the spot, to no avail.$p$p(The Kitchen)$nYou jump on the spot, to no avail.It is difficult to jump while sitting down.It is difficult to jump while lying down.Please use the formulation KNOCK ON SOMETHING to knock on something.There's no need to lie down right now.$p$p(The Kitchen)$nThere is no need to lie down right now.You're lying down already.You hear nothing unusual.$p$p(The Kitchen)You hear nothing unusual.Looking up, you see nothing unusual.$p$p(The Kitchen)Looking up, you see nothing unusual.You sound rather negative.$p$p(The Kitchen)You sound rather negative.Score notification is now disabled. (You can turn it back on using the NOTIFY command again.)Score notification is now enabled. (You can turn it off using the NOTIFY command again.)Score notification is already enabled.Score notification is now enabled. (You can turn it off using the NOTIFY command again.)Score notification is now disabled. (You can turn it back on using the NOTIFY command again.)Score notification is already disabled.Your prayers don't seem to help right now.$p$p(The Kitchen)Your prayers don't seem to help right now.There is no score in this game.You can turn transcripting on and off using the 'script on/off' command within the game. The transcript will be available in a file with a name starting with the game name. $pIn a GUI version you can also find this in the drop-down menu in the interpreter. $pIn a command line version you can start your game with the '-s' switch to get a transcript of the whole game.Transcripting turned on.Transcripting turned off.You must state what you want to shoot, e.g. SHOOT BEAR WITH RIFLE.Nothing results from your $ving.$p$p(The Kitchen)$nNothing results from your shouting.You $v a little tune.$p$p(The Kitchen)$nYou $v a little tune.You feel no urge to sit down at present.$p$p(The Kitchen)$nYou feel no urge to sit down at present.You're sitting down already.There's no need to $v right now.$p$p(The Kitchen)$nYou feel no need to $v right now.You smell nothing unusual.$p$p(The Kitchen)$nYou smell nothing unusual.You're standing up already.$p$p(The action stops.)You get up.You stand up.There is no water suitable for swimming here.$p$p(The Kitchen)$nThere is no water suitable for swimming here.It is difficult to try swimming while sitting down.It is difficult to try swimming while lying down.It is too dark to see.To talk to somebody, you can ASK PERSON ABOUT THING or TELL PERSON ABOUT THING.Nothing helpful comes to your mind.$p$p(The Kitchen)$nNothing helpful comes to your mind.Verbose mode is now on. Location descriptions will be always shown in full.Time passes...Maybe examining yourself might help.$p$p(The Kitchen)$nMaybe examining yourself might help.Maybe examining yourself might help.$p$p(The Kitchen)$nMaybe examining yourself might help.Please use the formulation WRITE "TEXT" ON (IN) OBJECT to write something.You sound rather positive.$p$p(The Kitchen)$nYou sound rather positive.Did you try "tool"? That doesn't work, so the answer must be something else. Could it be "jos"? Or "sepho"? Wait, those are not objects... (No more hints for the first object.)Month is an M and day is a D. (No more hints for the second object.)An opposite often means the other way around. (No more hints for the third object.)The beginning and the end of the first sentence count. See what you get and use its more common synonym. (No more hints for the fourth object.)Unscrambling "lyric vendor" will help. So do also the initials given in the riddle. (No more hints for the fifth object.)Lady Diana's family name will reveal ca. 80% of this object's name. Where could the rest come from? (No more hints for the sixth object.)"Handle" plus "c" equals something. Drop the "h" and you have the solution. (No more hints for the seventh object.)Yeeeeeeeeeehaaaaaaaaaaaaa!Sorry, we only serve coffee here.Nothing happens against the empty echo of your clapping.Getting into the house: nw, sw, lift fence, ne, put ladder against wall, u. $pWhite bedroom: x door, look under bed, x piano, play piano, x dresser, x drawer, open drawer, x shoes, open wardrobe, x jacket, search jacket, read note, play "f" on the piano, play "g" on the piano, play "d" on the piano, take bottle, s. $pRed bedroom: read note, x photo, x doll, x novel, x lp, x mirror, x dispenser, x candle, put photo on scale, put mirror on scale, put candle on scale, take handsaw, n, d. $pLiving-room: oil bolt, open bolt, x fireplace, search ashes, take silver, unlock front door with key, open front door, saw boards, out.entitytheaanylocationthingsomeaResorting to brute force is not the solution here.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)It doesn't make sense to $v yourself.$p$p(The action stops.)It doesn't make much sense to $v something you're holding.$p$p(The action stops.)It doesn't make sense to $v something you're wearing.$p$p(The action stops.)It is too dark to see.isaretoo far away.$p$p(The action stops.)It is difficult to attack anything while sitting down.It is difficult to attack anything while lying down.Resorting to brute force is not the solution here.$p$p(The action stops.)That's notThose are notsomething you can $v.$p$p(The action stops.)You don't have.$p$p(The action stops.)It doesn't make sense to $v yourself.$p$p(The action stops.)It doesn't make much sense to $v something you're holding.$p$p(The action stops.)It doesn't make sense to $v something you're wearing.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)It is difficult to attack anything while sitting down.It is difficult to attack anything while lying down.That doesn'tThose don'tneed to be caught.It doesn't make sense to $v yourself.$p$p(The action stops.)It is too dark to see.It is difficult to catch anything while sitting down.It is difficult to catch anything while lying down.You find nothing useful aboutin.chooseschooseto be silent on that subject.That's notThose are notsomething you can consult.$p$p(The action stops.)It doesn't make sense to consult yourself about anything.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)To consult something, please use the formulation CONSULT PERSON/THING ABOUT PERSON/THING.There is nothing written on.You read.It saysThey say"$$$$".There is nothing special about.That's notThose are notsomething you can examine.$p$p(The action stops.)You can't see anything in the dark.You'll have to find it yourself.$p$p(The Kitchen)$nis right here!You're right here!$p$p(The action stops.)It's too dark to find anything here.Theis right here!$p$p(The action stops.)Resorting to violence is not the solution here.You are not holding any firearm.$p$p(The action stops.)There's no need to be that desperate.It is too dark to see.You don't quite know wherewent. You must state a direction where you want to go.It doesn't make sense to follow yourself.$p$p(The action stops.)It is too dark to see.isareright here.$p$p(The action stops.)It is difficult to follow anybody while sitting down.It is difficult to follow anybody while lying down.You follow.That doesn't need to be $vd.That's not something you can $v.$p$p(The action stops.)You don't need to be freed at present.It is too dark to see.isareout of your reach.$p$p(The action stops.)You can't reachfrom here.That'sThose areright here!It is too dark to see.You can't seeanywhere nearby. You must state a direction where you want to go.You're right here!$p$p(The action stops.)It is difficult to go anywhere while sitting down.It is difficult to go anywhere while lying down.Resorting to brute force is not the solution here.$p$p(The action stops.)That's notThose are notsomething you can kick.$p$p(The action stops.)It doesn't make sense to kick yourself.$p$p(The action stops.)It doesn't make much sense to kick something you're holding.$p$p(The action stops.)It doesn't make sense to kick something you're wearing.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)avoids your advances.Nothing would be achieved by that.$p$p(The Kitchen)$nNothing would be achieved by that.That's notThose are notsomething you can kiss.$p$p(The action stops.)There is no time for that now.$p$p(The Kitchen)$nThere is no time for that now.It is too dark to see.isareout of your reach.$p$p(The action stops.)That wouldn't accomplish anything.That's notThose are notsomething you can lift.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)That's notThose are notsomething you can lift.$p$p(The action stops.)wouldn't probably appreciate that.$p$p(The action stops.)It doesn't make sense to lift yourself.$p$p(The action stops.)You're already holding.$p$p(The action stops.)You hear nothing unusual.You can't hearvery well from here.You can't hear anything.$p$p(The Kitchen)$nYou can't hear anything.It doesn't make sense to listen to yourself.$p$p(The action stops.)You notice nothing unusual behind.You can't look behind.$p$p(The action stops.)It is too dark to see.Turning your head, you notice nothing unusual behind yourself.You can't see through.You can't look through.$p$p(The action stops.)It is too dark to see.You notice nothing unusual under.You can't look under.$p$p(The action stops.)It doesn't make sense to look under yourself.$p$p(The action stops.)It is too dark to see.You givea little push. Nothing happens.That would be futile.$p$p(The action stops.)But you're holding.$p$p(The action stops.)It doesn't make sense to push yourself.$p$p(The action stops.)wouldn't probably appreciate that.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)Usingyou push$$. Nothing special happens.That's notThose are notsomething you can push.$p$p(The action stops.)It doesn't make sense to push something with itself.$p$p(The action stops.)But you're holding.$p$p(The action stops.)You don't have.$p$p(The action stops.)It doesn't make sense to push yourself with something.$p$p(The action stops.)wouldn't probably appreciate that.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)Nothing would be achieved by that.$p$p(The Kitchen)$nNothing would be achieved by that.$p$p(The action stops.)That's notThose are notsomething you can rub.$p$p(The action stops.)There's no time for that now.$p$p(The action stops.)You aren't sure whetherwould appreciate that.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)You utter "$$". Nothing happens.$p$p(The Kitchen)$nYou utter "$$". Nothing happens.Nothing would be achieved by that.That's notThose are notsomething you can scratch.$p$p(The action stops.)wouldn't probably appreciate that.$p$p(The action stops.)That wouldn't help matters.It is too dark to see.isareout of your reach.$p$p(The action stops.)You find nothing of interest.$p$p(The Kitchen)$nYou can't see any such thing.would probably object to that.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)Resorting to violence is not the solution here.There's no need to be that desperate.You don't have anything to shoot with.$p$p(The action stops.)It is too dark to see.Resorting to violence is not the solution here.You don't have.$p$p(The action stops.)That's notThose are notsomething you can shoot.$p$p(The action stops.)There's no need to be that desperate.$p$p(The action stops.)It doesn't make sense to shoot something with itself.$p$p(The action stops.)It is too dark to see.isarenot especially interested.You don't have.$p$p(The action stops.)It doesn't make sense to show something to yourself.$p$p(The action stops.)It doesn't make sense to show something to itself.$p$p(The action stops.)It is too dark to see.You smell nothing unusual.$p$p(The Kitchen)$nYou smell nothing unusual.That wouldn't be polite.A drop of oil comes out of the bottle and drops onto the floor. (If you want to oil something, just OIL [OBJECT].A drop of oil comes out of the bottle and drops onto the floor. (If you want to oil something, just OIL [OBJECT].Trying to squeezewouldn't be sensible.That's notThose are notsomething you can squeeze.$p$p(The action stops.)Nothing would be achieved by that.It is too dark to see.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)That's notThose are notnot something you can switch.$p$p(The action stops.)Nothing helpful comes to your mind.$p$p(The Kitchen)$nNothing helpful comes to your mind.You feel nothing unexpected.That's notThose are notsomething you can touch.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)That wouldn't accomplish anything.$p$p(The action stops.)You are not sure whetherwould appreciate that.$p$p(The action stops.)You touchwith. Nothing special happens.That's notThose are notsomething you can touch.$p$p(The action stops.)That's notThose are notsomething you can touch things with.$p$p(The action stops.)You can't touch something with itself.$p$p(The action stops.)That doesn't make sense.$p$p(The action stops.)You don't have.$p$p(The action stops.)You are not sure whetherwould appreciate that.$p$p(The action stops.)It is too dark to see.$p$p(The action stops.)isareout of your reach.You'll have to find it out yourself.$p$p(The Kitchen)$nYou'll have to find it out yourself.You'll have to find it out yourself.$p$p(The Kitchen)$nThat's right here!$p$p(The Kitchen)$nYou'll have to find it out yourself.That'sThose areright here!$p$p(The action stops.)objectPlease use the formulation ASK PERSON FOR THING to ask somebody for something.(takingfirst)$nYou take a bite of$$.It tastes rather good.They taste rather good.That's notThose are notsomething you should $v.$p$p(The action stops.)You don't have.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)Resorting to brute force is not the solution here.$p$p(The action stops.)That's notThose are notsomething you can break.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)Trying to breakwithwouldn't accomplish anything.That's notThose are notsomething you can break.$p$p(The action stops.)It is too dark to see.$p$p(The action stops.)You don't have.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You must state what you want to burnwith.$p$p(The action stops.)That's notThose are notsomething you can burn.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)You can't burnwith.That's notThose are notsomething you can burn.$p$p(The action stops.)It doesn't make sense to burn something with itself.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)You don't have.$p$p(The action stops.)That's notThose are notfor sale.That's notThose are notsomething you can buy.$p$p(The action stops.)Nothing would be achieved by that.That's notThose are notsomething you can $v.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)That's notThose are notsomething you can climb.That's notThose are notsomething you can climb.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)It is difficult to climb while sitting down.It is difficult to climb while lying down.That's notThose are notsomething you can climb through.isareout of your reach.$p$p(The action stops.)It is too dark to see.It is difficult to climb anywhere while sitting down.It is difficult to climb anywhere while lying down.You close the.That's notThose are notsomething you can close.$p$p(The action stops.)It is too dark to see.It isThey arealready closed.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You can't $vwith.That's notThose are notsomething you can $v.$p$p(The action stops.)You don't have.$p$p(The action stops.)It is too dark to see.It isThey arealready closed.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You need to specify what you want to cutwith.You can't cutwith.You can't cut something with itself.$p$p(The action stops.)You don't have.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)There is nothing suitable to dig here.$p$p(The Kitchen)$nThere is nothing suitable to dig here.It is too dark to see.It is difficult to dig anything while sitting down.It is difficult to dig anything while lying down.That's notThose are notsomething you can dive into.$p$p(The action stops.)It is too dark to see.It is difficult to dive anywhere while sitting down.It is difficult to dive anywhere while lying down.That's notThose are notsomething you can drive.$p$p(The action stops.)Dropped.$p$p(The Kitchen)$nYou can't see any such thing.You don't have.$p$p(The action stops.)(takingfirst)$nYou eat all of.That's notThose are notsomething you can eat.$p$p(The action stops.)You don't have.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)(takingfirst)$nThere is nothing inYou $v the contents ofon the floor.on the ground.You don't have.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)You can't, sinceisareclosed.$p$p(The action stops.)(takingfirst)$nThere is nothing in.You $v the contents ofinto.It doesn't make sense to $v something into itself.$p$p(The action stops.)You don't have.$p$p(The action stops.)It is too dark to see.isarealready in.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You can't, sinceisareclosed.$p$p(The action stops.)You can't, sinceisareclosed.$p$p(The action stops.)(takingfirst)$nThere is nothing in.You $v the contents ofon.You $v the contents ofon.It wouldn't be sensible to $v anything onIt doesn't make sense to $v something on itself.$p$p(The action stops.)You don't have.$p$p(The action stops.)It is too dark to see.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You can't, sinceisareclosed.$p$p(The action stops.)That's notThose are notsomething you can enter.$p$p(The action stops.)It is difficult to enter anything while sitting down.It is difficult to enter anything while lying down.You exit.You must state a direction where to go.But you aren't in!$p$p(The action stops.)That's notThose are noton fire.You have to say what you want to fillwith.You fillwith.It doesn't make sense to fill something with itself.$p$p(The action stops.)It is too dark to see.$p$p(The action stops.)is already full of.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)Please be more specific. How do you intend to fix it?It is too dark to see.Thedoesn't need fixing.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)(takingfirst)$nYou giveto.You don't have.$p$p(The action stops.)It doesn't make sense to give something to itself.$p$p(The action stops.)It doesn't make sense to give something to yourself.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)isaretoo far away.$p$p(The action stops.)alreadyhashave.$p$p(The action stops.)That's not something you can jump into.$p$p(The action stops.)It's too dark to see.isareout of your reach.$p$p(The action stops.)It is difficult to jump while sitting down.It is difficult to jump while lying down.That wouldn't accomplish anything.That's notThose are notsomething you can jump onto.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)It is difficult to jump while sitting down.It is difficult to jump while lying down.You knock on$$. Nothing happens.That's notThose are notsomething you can knock on.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)There's no need to lie down in.$p$p(The action stops.)You're lying down already.There's no need to lie down on.$p$p(The action stops.)You're lying down already.That's notThose are notsomething you can $v.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You have to state what you want to lockwith.That's notThose are notsomething you can lock.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)isarealready locked.$p$p(The action stops.)You can't lockwith.That's notThose are notsomething you can lock.$p$p(The action stops.)It is too dark to see.It isThey arealready locked.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You don't have.$p$p(The action stops.)You can't look inside.$p$p(The action stops.)It is too dark to see.$p$p(The action stops.)You can't, sinceisareclosed.$p$p(The action stops.)That's notThose are notsomething you can look out of.You can't look out of.$p$p(The action stops.)It is too dark to see.You open.That's notThose are notsomething you can open.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)isarealready open.$p$p(The action stops.)appearsappearto be locked.$p$p(The action stops.)You can't openwith.That's notThose are notsomething you can open.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)You don't have.$p$p(The action stops.)isarealready open.$p$p(The action stops.)appearsappearto be locked.$p$p(The action stops.)That's notThose are notsomething you can play.$p$p(The action stops.)After second thoughts you don't find it purposeful to start playing with.It is too dark to see.You must state what you want to prywith.That doesn't work.That's notThose are notsomething you can pry.$p$p(The action stops.)You can't pry something with itself.$p$p(The action stops.)You don't have$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)That wouldn't accomplish anything.It's not possible to pull.$p$p(The action stops.)It is too dark to see.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You must state where you want to putit.them.You don't have$p$p(The action stops.)It is too dark to see.(takingfirst)$nYou putinto.It doesn't make sense to put something into itself.$p$p(The action stops.)You don't have.$p$p(The action stops.)It is too dark to see.$p$p(The action stops.)You can't putinside.isareinalready.$p$p(The action stops.)You can't, sinceisareclosed.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)That wouldn't accomplish anything.That would achieve nothing.$p$p(The action stops.)You don't have.$p$p(The action stops.)That doesn't make sense.$p$p(The action stops.)That would be futile.$p$p(The action stops.)It is too dark to see.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)That wouldn't accomplish anything.That would be futile.$p$p(The action stops.)You don't have.$p$p(The action stops.)That doesn't make sense.$p$p(The action stops.)That would be futile.$p$p(The action stops.)It is too dark to see.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)(takingfirst)$nYou putonto.You puton.You puton.That wouldn't accomplish anything.That would be futile.$p$p(The action stops.)You don't have.$p$p(The action stops.)That doesn't make sense.$p$p(The action stops.)It is too dark to see.$p$p(The action stops.)isareonalready.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)There's nothing written on.You read.It saysThey say"$$$$".That's notThose are notsomething you can read.$p$p(The action stops.)It is too dark to see.isaretoo far away.$p$p(The action stops.)There's nobody here who would be interested in buying.That's notThose are notsomething you can sell.$p$p(The action stops.)You shakecautiously in your hands. Nothing happens.There is no reason to start shaking.That's notThose are notsomething you can shake.$p$p(The action stops.)Shakingis not possible.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)That's notThose are notsomething you can swim in.$p$p(The action stops.)It is difficult to swim anywhere while sitting down.It is difficult to swim anywhere while lying down.It is too dark to see.Taken.It is too dark to see.Unimportant for your purposes, you leavewhereit is.they are.That's notThose are notsomething you can take.$p$p(The action stops.)isaremuch too heavy for you to move.$p$p(The action stops.)would probably object to that.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)is too heavy to lift.$p$p(The action stops.)You already have.$p$p(The action stops.)You take offand carryitthemin your hands.You takefrom.You can't take things from yourself.$p$p(The action stops.)You already have.$p$p(The action stops.)You can't take something from itself.$p$p(The action stops.)It is too dark to see.You takefrom.That'sThose arenot something you can take.is notare notonin.doesn'tdon'thave.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You can't, sinceisareclosed.$p$p(The action stops.)isaremuch too heavy for you to take.$p$p(The action stops.)Unimportant for your purposes, you leavewhereit is.they are.That's notThose are notsomething you can take.$p$p(The action stops.)isaretoo heavy.That's not something you should taste.$p$p(The action stops.)That's notThose are notsomething you can taste.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)That would be futile.$p$p(The Kitchen)$nThat would be futile.That's notThose are notsomething you can tear.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)You don't find it purposeful to start throwing things around.$p$p(The action stops.)That's notThose are notsomething you can throw.$p$p(The action stops.)You don't have.$p$p(The action stops.)It is too dark to see.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You don't find it purposeful to start throwing things around.$p$p(The action stops.)That's notThose are notsomething you can throw.$p$p(The action stops.)You don't have.$p$p(The action stops.)That's notThose are notsomething you can throw things at.$p$p(The action stops.)It doesn't make sense to throw something at itself.$p$p(The action stops.)You are carrying.$p$p(The action stops.)You cannot throw things at yourself.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)You don't find it purposeful to start throwing things around.$p$p(The action stops.)That's notThose are notsomething you can throw.$p$p(The action stops.)You don't have.$p$p(The action stops.)That's notThose are notsomething you can throw things at.$p$p(The action stops.)It doesn't make sense to throw something at itself.$p$p(The action stops.)You are carrying.$p$p(The action stops.)You cannot throw things at yourself.$p$p(The action stops.)It is too dark to see.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You don't find it purposeful to start throwing things into.$p$p(The action stops.)That's notThose are notsomething you can throw.$p$p(The action stops.)You don't have.$p$p(The action stops.)That's notThose are notsomething you can throw things into.$p$p(The action stops.)It doesn't make sense to throw something into itself.$p$p(The action stops.)You can't throwinto yourself.$p$p(The action stops.)It is too dark to see.isareinalready.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You can't, sinceisareclosed.$p$p(The action stops.)You must state where do you want to tie.$p$p(The action stops.)It's not possible to tieto.$p$p(The action stops.)That's notThose are notsomething you can tie.$p$p(The action stops.)That's notThose are notsomething you can tie things to.$p$p(The action stops.)You don't have.$p$p(The action stops.)It doesn't make sense to tie something to itself.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)You turnin your hands$$. You notice nothing unusual aboutitthemand returnitthemtoitstheiroriginal position.That's notThose are notsomething you can turn.$p$p(The action stops.)It's not possible to turn.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)That's notThose are notsomething you can $v on.$p$p(The action stops.)That's notThose are notsomething you can $v off.$p$p(The action stops.)You must state what you want to unlockwith.$p$p(The action stops.)That's notThose are notsomething you can unlock.$p$p(The action stops.)It is too dark to see.It isThey arealready unlocked.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)doesn'tdon'tunlock.That's notThose are notsomething you can unlock.$p$p(The action stops.)You don't have.$p$p(The action stops.)It doesn't make sense to unlock something with itself.$p$p(The action stops.)It is too dark to see.It isThey arealready unlocked.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)Please be more specific. How do you intend to useit?them?$p$p(The action stops.)Please be more specific. How do you intend to use them together?$p$p(The action stops.)You can't use something with itself. You write "$$$$" on.Nothing can be written there.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)Please use the formulation WRITE "TEXT" ON (IN) OBJECT to write something.That doesn't need oiling.actorThere ishere.There arehere.is here.are here.theadoesn'tdon'tseem to want to talk about.chooseschooseto be silent."I think you know more about yourself than what I do!",remarks.remark."I don't know anything about$$!",remarks.remark.That's notThose are notsomething you can talk to.$p$p(The action stops.)It doesn't make much sense to ask yourself about something.$p$p(The action stops.)isaretoo far away for you to talk to.$p$p(The action stops.)gives yougive you.That's notThose are notsomething you can talk to.$p$p(The action stops.)It doesn't make much sense to ask yourself for something.$p$p(The action stops.)isaretoo far away for you to talk to.$p$p(The action stops.)isarenot something thatcould give to you.$p$p(The action stops.)can't reach.$p$p(The action stops.)Why ask for something you already have?$p$p(The action stops.)That would be needlessly brutal.There's no need to be that desperate.$p$p(The action stops.)It is too dark to see.That would be needlessly brutal.$p$p(The action stops.)There's no need to be that desperate.$p$p(The action stops.)You don't have.$p$p(The action stops.)It is too dark to see.doesn't lookdon't lookinterested.That's notThose are notsomething you can talk to.$p$p(The action stops.)isaretoo far away.$p$p(The action stops.)To talk to somebody, you can ASK PERSON ABOUT THING or TELL PERSON ABOUT THING.To talk to somebody, you can ASK PERSON ABOUT THING or TELL PERSON ABOUT THING.doesn'tdon'tseem to want to talk about.chooseschooseto be silent.doesn'tdon'tlook interested.doesn'tdon'tlook interested.That's notThose are notsomething you can talk to.$p$p(The action stops.)isaretoo far away.$p$p(The action stops.)It doesn't make much sense to tell yourself about something.$p$p(The action stops.)Maybe examining yourself might help.$p$p(The Kitchen)$nMaybe examining yourself might help.You'll have to find that out yourself.literalintegerstringThere is no-one here to hear you talk.$p$p(The Kitchen)$nThere is no-on here to hear you talk.There is no reaction.Please use the formulation WRITE "TEXT" ON (IN) OBJECT to write something.abcdeefgYou press the noteon the piano.fgd$pHaving pushed the F, G and D notes, there is a click from the sound detector by the door. A small secret compartment in it opens and spits out a small plastic bottle onto the floor. The compartment closes again.eb$pHaving pushed the D, E and B notes, nothing happens. Hmm. You were sure this would work. Could the fact that the piano is two steps out of tune have something to do with the sound detector not identifying the notes?acThat doesn't seem to be a note you can play.backgroundclothingYou pick up the.Trying to puton isn't very sensible.You don't feel like putting on.You don't feel like putting on.You are already wearing.You can't pickup.$p$p(The action stops.)isareout of your reach.$p$p(The action stops.)It is too dark to see.On second thoughts you decidereally won't suit amanwomanlike you at all.Trying to takeoff isn't very sensible.You take off.You are not wearing.$p$p(The action stops.)It is too dark to see.You don't feel like undressing is a good idea right now.You're not wearing anything you can remove.It is too dark to see.deviceIt isThey arecurrently on.currently off.You turn on.It isThey arealready on.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)Nothing happens.$p$p(The action stops.)You turn off.isarealready off.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)You switch off.You switch on.It is too dark to see.isareout of your reach.$p$p(The action stops.)Nothing happens.doorIt isThey arecurrently closed.currently open.You knock on$$. There is no reply.You don't find it purposeful to knock on the open door.$$s.You cannot look behindthe door - it is closed.the doors - they are closed.You notice nothing special behind the door.$$s.The gap under the closed door$$sis so narrow that you can't see anything of what lies on the other side.You notice nothing special under the door$$s..It wouldn't serve any purpose to close the door.lightsourceIt isThey arecurrently lit.It isThey arecurrently on.It isThey arecurrently not lit.It isThey arecurrently off.You light.You turn on.isarealready providing light.Nothing happens.You extinguish the.Butis notare notproviding light!You turn on.That's notThose are notnot something you can $v on.$p$p(The action stops.)isarealready providing light.$p$p(The action stops.)Nothing happens.You turn off.That's notThose are notsomething you can $v off.$p$p(The action stops.)isarealready off.$p$p(The action stops.)You switch off.You switch on.is notare notsomething you can switch on or off.$p$p(The action stops.)isareout of your reach.Nothing happens.You switchon.liquidYou see nothing special inYou can't, sinceisareclosed.You see nothing special inYou see nothing special in.You can't, sinceisareclosed.You see nothing special inYou can't carryaround in your bare hands.($$$$)$nTaken.You can't carryaround in your bare hands.($$$$)$nTaken.($$$$)$nDropped.You can't carryaround in your bare hands.(takingfirst)$nYou giveto.You can't pouranywhere since you are not carryingit.them.(takingfirst)$nYou pouron the floor.on the ground.You can't carryaround in your bare hands.You don't have.(takingfirst)$nYou pourinto.There's not much sense pouringinto.It wouldn't accomplish anything trying to pourinto.You can't, sinceisareclosed.You can't carryaround in your bare hands.You don't have.(takingfirst)$nYou pouron.You pouron.It wouldn't be sensible to pour anything onYou can't carryaround in your bare hands.You can't carryaround in your bare hands.(takingfirst)$nYou putinto.You don't have.There's not much sense puttinginto.That doesn't make sense.It wouldn't accomplish anything trying to putinto.You can't, sinceisareclosed.You can't carryaround in your bare hands.You don't have.(takingfirst)$nYou can't carryaround in your bare hands.You putonto.You can't carryaround in your bare hands.It is not possible to $vonto.Throwingaround wouldn't be sensible.Throwingaround wouldn't be sensible.That doesn't make sense.It wouldn't accomplish anything trying to throwat.Throwingtowouldn't be sensible.That doesn't make sense.Throwing something towouldn't accomplish anything.It wouldn't be sensible throwinginto.That doesn't make sense.It wouldn't be sensible trying to throwin.You can only empty containers.You can only empty containers.You can only empty containers.You drink a bit of.You can't carryaround in your bare hands.(takingfirst)$nYou drink all of.That's notThose are notsomething you can drink.$p$p(The action stops.)You don't have.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)You take a sip of.It's not worth the bother trying to take a sip of.(takingfirst)$nYou take a sip of.That's notThose are notsomething you can drink.$p$p(The action stops.)It is too dark to see.isareout of your reach.$p$p(The action stops.)LISTABLE_CONTAINERIt isThey areclosed.It isThey areopen.You can't see inside.You can't, sinceisareclosed.scenerydoesn'tdon'tappear particularly interesting to you.soundThat's notThose are notsomething you can smell.supporterThat's notThose are notsomething you can look into.That's notThose are notsomething you can pour things into.You can't put anything inside.You can't put anything inside.That's notThose are notsomething you can climb on.isareout of your reach.$p$p(The action stops.)It is too dark to see.It is difficult to climb anywhere while sitting down.It is difficult to climb anywhere while lying down.You get off.You're standing up already.$p$p(The action stops.)You feel no urge to sit down at present.$p$p(The Kitchen)$nYou can't see any such thing.You're sitting down already.It is too dark to see.You feel no urge to stand on.$p$p(The Kitchen)$nYou can't see any such thing.It is too dark to see.weaponYou fireinto the air.That's notThose are notsomething you can fire.$p$p(The action stops.)You don't have.$p$p(The action stops.)It is too dark to see.Resorting to violence is not the solution here.That's notThose are notsomething you can fire.$p$p(The action stops.)You don't have.$p$p(The action stops.)There's no need to be that desperate.It is too dark to see.windowThe window is boardedand only lets a little light into the room.$p$p(The Kitchen)$nThe window is boarded and only lets a little light into the room.It is currently open.That's not possible.$p$p(The action stops.)You can't look out of the boarded window.$p$p(The Kitchen)$nYou can't look out of the boarded window.You can't see through the boarded window.$p$p(The Kitchen)$nYou can't see through the boarded window.You can't open the boarded window.$p$p(The Kitchen)$nYou can't open the boarded window.npc_wornpersonfemalemaleroomsiteroom_objectThat's not possible.$p$p(The action stops.)That's not possible.$p$p(The action stops.)site_objectThat's not possible.$p$p(The action stops.)That's not possible.$p$p(The action stops.)dark_locationIt is pitch black. You can't see anything at all.#nowhereworntempwornno_vesselno_carrierheroyourselfYou're Ted Paladin, text adventure hero. You like to think there is no house implemented you can't get in or out of, and so far that has held true. You have your reputation to defend, so you'll have to take care not to spoil things this time either.$p$p(The Kitchen)$nYou're Ted Paladin, text adventure hero. You like to think there is no house implemented you can't get in or out of, and so far that has held true. You have your reputation to defend, so you'll have to take care not to spoil things this time either.nowhereoutdoorindoorfloorYou notice nothing unusual about the floor.$p$p(The Kitchen)$nYou notice nothing unusual about the floor.That's not something you can $v things into.$p$p(The action stops.)That's not possible.$p$p(The action stops.)That's not something you can $v things into.$p$p(The action stops.)If you want to pick up something, just TAKE it.$p$p(The action stops.)That's not something you can $v things into.$p$p(The action stops.)You feel nothing unexpected.$p$p(The Kitchen)$nYou feel nothing unexpected.wallYou notice nothing unusual about the walls here.$p$p(The Kitchen)$nYou notice nothing unusual about the walls here.You feel nothing unexpected.$p$p(The Kitchen)$nYou feel nothing unexpected.ceilingYou notice nothing unusual about the ceiling.$p$p(The Kitchen)$nYou notice nothing unusual about the ceiling.groundYou notice nothing unusual about the ground.The ground is not suitable for digging here.That's not something you can $v things into.That's not possible.That's not something you can $v things into.If you want to pick up something, just TAKE it.That's not something you can $v things into.skyYou notice nothing unusual about the sky.roomTry examining one thing at a time.$p$p(The Kitchen)$nTry examining one thing at a time.You must state a direction where to go.$p$p(The Kitchen)$nYou must state a direction where to go.You must state a direction where to go.$p$p(The Kitchen)$nYou must state a direction where to go.That's not possible.$p$p(The Kitchen)$nThat's not possible.kitchenbbr_mgame_objectOutside the house (to the east)You are standing east of a desolate wooden two-storey house with two boards nailed across the front door. There is also a boarded upstairs window above the front door. The house is located in the middle of a largish estate stretching the whole block. Otherwise the estate is an empty wasteland with overgrown grass abounding. Beyond the estate, the modern city expands in all directions. You can walk around the house to the northwest and to the southwest. $pYou can see an old, dirty garden gnome some way off in the long grass.There is no obvious way of entering the house from here.You don't want to escape the task you agreed to take care of.garden gnomeIn its degraded state the gnome is merely pitiful and not at all pleasant to look at.You can't think of any reason why you should carry the gnome around so you leave it where it is.houseThe house has two storeys and is rather big. Back in its day it must have looked exquisite; now it emanates mainly a depressing impression in its uncared state. The paint has faded and peeled off to such an extent that it is rather impossible to say what the original colour has been.You lift the remnants of the garden fence to an upright position and lean them on the wall. The ladder you have thus created just about reaches to the unboarded upstairs window on this side of the house.That wouldn't accomplish anything.It wouldn't be of much use to lean the ladder against this wall.The piece of garden fence is already leaning against the wall.You are not inside the house.front doorThree boards have been nailed across the door. It's obvious you're supposed to find another way in.boardsThree boards have been nailed across the door. It's obvious you're supposed to find another way in.Three boards have been nailed across the door. You can't exit at present.You saw the boards quickly to bits.You don't have a saw.You saw the boards quickly to bits.You don't have a saw.upstair upstairs windowupstairs windowThe upstairs window is boarded shut.outside the house (to the north)You are standing north of the desolate house. On this side there are two downstairs windows with boards nailed across each, and one upstairs window which, out of some oversight, is not boarded. Beyond the barren estate, the modern city expands in all directions. You can walk around the house to the southeast and to the southwest. $pIn the long grass around the house you see an old, broken bicycle lying about.There is no obvious way of entering the house from here.You don't want to escape the task you agreed to take care of.You can't go that way.You climb up the shaky ladder construction and reach the upstairs window. The window is easy to force open as the frame is rather decayed. However, the rickety ladder gives way under you and collapses onto the ground. You manage to grab the window sill just in time to pull yourself into the house. An old dresser has been pulled half in front of the window but you manage to make your way into the room past it.downstair downstairs first second right left windowdownstairs windowsBoth downstairs windows on this wall are boarded shut.upstair upstairs windowupstairs windowThe upstairs window is not boarded. Maybe it could provide an entrance into the house if you could reach it.old bikeIt's a rusty bicycle with one wheel missing.You can't think of any reason why you would need the bike so you leave it be.The rusty bicycle is not fit for riding.outside the house (to the west)You are standing west of the abandoned house. On the wall on this side you see one upstairs window and one downstairs window, both boarded. Beyond the barren estate, the modern city expands in all directions. You can walk around the house to the northeast and to the southeast.There is no obvious way of entering the house from here.You don't want to escape the task you agreed to take care of.foilgarden fence$pYou have erected the remnants of the garden fence against the wall, and it serves as a passable ladder leading to the unboarded upstairs window.$pThere is a piece of garden fence lying in the grass.You spot something glittering under it.piece of garden fenceIt's a short piece of a decayed garden fence, about ten feet long and fallen down to the ground. Who knows where the rest of the fence has disappeared in the course of years. Some of the crossbars in it are missing.You spot something glittering under the fallen piece of fence.You pick the piece of garden fence up and lift it upright.The glittering object under it was, however, just a small piece of foil that flies away in the wind.Turning to look again at the fence you're holding you come to think that it could serve as a passable ladder. It is of quite a light structure and you manage to carry it with some effort.There is no reason to take the fence now.You pick the piece of garden fence up and lift it upright.The glittering object under it was, however, just a small piece of foil that flies away in the wind.Turning to look again at the fence you're holding you come to think that it could serve as a passable ladder. It is of quite a light structure and you manage to carry it with some effort.You see nothing unusual under the fence.You should lift the fallen fence in order to search better under it.You find nothing further of interest.You should lift the fence in order to search better under it.You notice nothing unusual under the fence.You climb up the shaky ladder construction and reach the upstairs window. The window is easy to force open as the frame is rather decayed. However, the rickety ladder gives way under you and collapses onto the ground. You manage to grab the window sill just in time to pull yourself into the house. An old dresser has been pulled half in front of the window but you manage to make your way into the room past it.You'll have to have the ladder leaning against something before you can successfully climb it.upstair upstairs windowupstairs windowThe upstairs window is boarded shut.downstair downstairs windowboarded downstairs windowThe downstairs window is boarded shut.outside the house (to the south)You are standing south of the house. On this wall there is only a single boarded downstairs window.Some vines climb along the wall, supported by a very fragile frame.Beyond the estate, which stretches the whole block, the modern city expands in all directions. You can walk around the house to the northeast and to the northwest. $pIn the long grass around the house you see a pile of forsaken firewood.There is no obvious way of entering the house from here.You don't want to escape the task you agreed to take care of.single boarded downstairs downstairs windowwindowThe window is boarded shut.firewoodHow would that help matters?vine$pThe vines and the frame that supported them are now lying on the ground, useless for your purposes.Some vines climb along the wall on this side of the house, beside the boarded window. They almost reach the roof.The vines and the frame that supported them are now lying on the ground, useless for your purposes.You try to climb the frame but it gives in under your weight, breaks apart and falls to the ground, useless.You can't climb the vine now.That wouldn't accomplish anything.roofcityHigh-rise buildings, neonlights, sounds of traffic. All the usual fare of a modern city.estategrassy estateOvergrown grass dominates the estate all around the house.white bedroom--An antique black piano against one of the walls gives the otherwise plain room quite a dignified impression even in its abandoned state.--The worn-out bed here with nothing, not even a mattress, on it looks rather mundane and uninviting beside it.--A tall oaken wardrobe juts out from one of the corners.--You can see also a white-painted wooden dresser here.--The window through which you entered faces north and allows bright daylight into the room.--There is a door to the southwhich is currently closedwhich is currently openand beside which you see a small device on the wall.Looking out of the window you can see the collapsed ladder construction on the ground. You can't get out that way.You can't, since the door is closed.You exit the white bedroom.Before leaving, you politely return everything but the handsaw into their places.Before leaving, you politely return everything but the handsaw and the bottle into their places.Before leaving, you politely return everything but the bottle into their places.Before leaving, you politely return everything but the handsaw and the bottle into their places.Before leaving, you politely return everything into their places.pianoIt's an exquisite-looking, antique piano. The white keys have turned yellowish with age.You play the piano a bit at random. With your perfect pitch you notice right away that the piano is two whole steps out of tune. $n(To press the individual piano keys, type "PRESS/PLAY "C" ON THE PIANO, PRESS/PLAY "D" ON THE PIANO etc. (C and D being any notes between A and G.)dresserThe dresser, pulled half in front of the window, looks worn out and has many scratches on the surface. It has one drawerwhich is closed.which is open.drawerThe drawer is closed.The drawer is open.shoespair of shoesIt's a pair of men's walking shoes with nothing special about them.Funny that somebody should have put them in the dresser; the wardrobe would have been a more natural place for them.It's a pair of men's walking shoes. You find nothing of interest in or about them.Funny that somebody should have put them in the dresser; the wardrobe would have been a more natural place for them.They're not your size. Besides, you're wearing your own shoes already.They're not your size. Besides, you're wearing your own shoes already.noteThe note only says "DEB". Well well, who might that be?The note only says "DEB". Well well, who might that be?bedThe bed doesn't have anything on it, not even a mattress.You find some sheets of music under the bed. They have probably fallen off from the piano.You find some sheets of music. They have probably fallen off from the piano.sheetssheets of musicIt's the sheet music for Beethoven's "Moonlight Sonata", 1st movement.It's the sheet music for Beethoven's "Moonlight Sonata", 1st movement.The piano is so out of tune - two whole steps - you don't feel like playing the piece.wardrobeIt's a sturdy oaken wardrobe.It is closed.brown jacketIt's an old brown jacket.Something seems to protrude out of one of the pockets.You find a small note which you take.You find a small note which you take.You find nothing else of interest.You don't feel it's much use taking the jacket.You find a small note which you take.You find nothing else of interest in the pocket.pocketYou find a small note which you take.You find nothing else of interest in the pocket.You find a small note which you take.You find nothing else of interest in the pocket.You find a small note which you take.You find nothing else of interest in the pocket.doordoorIt's a white-painted wooden door. There is a small device next to it.small deviceIt is merely a flat, square surface with a small grille, resembling some kind of detector. Sure enough, a small text at a corner of the device says "AMCE (sic) Sound Detector". You're supposed to produce some kind of sound to solve the riddle of this room. But what kind of sound?Nothing happens.deboil bottle$pThere is a small bottle of oil here.anIt's a small plastic bottle containing a quantity of lubricating oil.$p$p(The Kitchen)$nIt's a small plastic bottle containing a quantity of lubricating oil.You feel you'd better hold on to the bottle. It was rewarded to you for a reason.$p$p(The Kitchen)$nYou feel you'd better hold on to the bottle. It was rewarded to you for a reason.windowwindowAn old dresser has partly been pulled in front of the window.The window is currently open.The window is currently closed.You close the window.You open the window.You see nothing special looking out of the window.You see nothing special looking out of the window.Red bedroomThis room, with red-painted walls, is much darker than the first bedroom because the window is boarded and only a few rays of sunlight find their way in. The room is devoid of furniture except for a small table in the middle and a framed note on the wall. On the table is an old-fashioned balance weight scale with two cups.There are seven objects around the scale:$nOn the table you see also:$nYou can't, since the door is closed.Before leaving, you politely return everything but the handsaw onto the table.Before leaving, you politely return everything but the handsaw and the bottle onto the table.Before leaving, you politely return everything but the bottle onto the table.Before leaving, you politely return everything but the handsaw and the bottle onto the table.Before leaving, you politely return everything onto the table.framed noteThe framed note says: "Valued guest: put three objects on the scale. Only a certain three will do, the rest are *red* herrings. When you have acted correctly, you will gain a prize."The framed note says: "Valued guest: put three objects on the scale. Only a certain three will do, the rest are *red* herrings. When you have acted correctly, you will gain a prize."There is no reason to take the note.tableThere is a balance scale on the table.You also see:cupsscaleIt is an old-fashioned decorated balance scale with two large cups hanging from chains.In one cup is a black weight.The other cup is empty. Consequently the two cups are not level.You have placed something in the other cup but the two cups are still not level.The other cup contains a candle, a mirror and a photo. The two cups are level.You have placed something in the other cup but the two cups are still not level.There is no reason to take the scale.black weightIn one of the cups in the weight device is a small black weight.It wouldn't serve any purpose to take the weight.photo$nThis one was shot by Mr Joseph O'Toole. You could have told that from his name, too.$nA withered black-and-white photo.photoA black-and-white photo of a group of people, presumably the family that used to live here, standing in an outdoor setting. The photo itself doesn't rouse much interest in you.You put the photo back on the table.lp$n"Black, 33, 12," Sir Lionel Peasley, a lyric vendor, described one of his sales articles.$nA vinyl record.It's an old King Crimson LP.Just show me a record player and I'll be happy to.You put the lp back on the table.novel$nThe opposite of Levon can be appreciated in Reading.$nAn old romance novel.Leafing quickly through the novel, you find it contains mostly purple prose.Leafing quickly through the novel, you find it contains mostly purple prose.You put the novel back on the table.mirror$nLooking at it she saw a young lass. Only the beginning and the end count.$nA hand mirror.You barely see your face in the blurry glass.You barely see your face in the blurry glass.You put the mirror back on the table.doll$n"Can this one laugh or cry?" asked little Moll while the month turned into a day.$nA ragdoll.It's an old ragdoll with red hair. One of the eyes has dropped over the course of years.You put the doll back on the table.pepper dispenser$nDid the late Lady D. (what was her last name again?) use one of these to spice her food?$nA pepper dispenser.A spice dispenser made of glass. It seems to contain ground ros pepper.You put the dispenser back on the table.candle$nInstructions for use: handle with c. and drop your h's. Should be burnt at one end only.$nA yellow candle.A thick yellow candle, only slightly used.There is no time for that now. (For some reason, you feel you have to get out of here in max. two hours.)You put the candle back on the table.saw$pThere is a small handsaw here.It's a small handsaw.$p$p(The Kitchen)$nIt's a small handsaw.You decide to hold on to the handsaw. It was rewarded to you for a reason.$p$p(The Kitchen)$nYou decide to hold on to the handsaw. It was rewarded to you for a reason.doordoorIt's a white-painted wooden door.windowlandingYou are standing on a small landing upstairs. There is a white bedroom to the north and a darker, red-painted bedroom to the south. You can also go down the stairs to the living-room.The Living-RoomMost furniture has been taken away from here. You only see an old threadbare sofa against the boarded window which allows just enough sunlight in for you to see around well enough. On the northern wall there is a small fireplace. The front door is to the east and currentlylocked.unlocked but closed.open.Another door leads west into the kitchen.It is currently locked.It is currently unlocked but closed.It is currently open.$pA silver ring lies in the ashes of the fireplace.$p$p(The Kitchen)$nTime passes... $p$p(The Kitchen) $nTime passes...The front door is locked. $p$p(The Kitchen) $nThe door east to the living-room is locked.The front door is closed. $p$p(The Kitchen) $nThe door east to the living-room is locked.The boards block your way. $p$p(The Kitchen)$nThe door east to the living-room is locked.The door west to the kitchen is locked. $p$p(The Kitchen) $nYou can't go that way.The door west to the kitchen is closed. $p$p(The Kitchen) $nYou can't go that way.front doorfront doorThe white front door is equipped with both a lock and a bolt.The door is locked.The door is unlocked but closed.The door is open.You still have to open the bolt before the door can be opened.$p(To try unlocking the door with a key, it is enough to type UNLOCK DOOR WITH KEY; it is not necessary to refer to the lock.) $p$p(The Kitchen)$nYou can't see any such thing.Three boards have been nailed across the door, blocking your way out.You unlock the door. $p$p(The Kitchen)$nYou can't see any such thing.You can't open the door since it is bolted. $p$p(The Kitchen)$nYou can't see any such thing.You open the door. The three boards that have been nailed across the front door block your passage out. $p$p(The Kitchen)$nYou can't see any such thing.The bolt won't budge however much you try to pull it. It seems to be rather rusty.$p$p(The Kitchen)$nYou can't see any such thing.You pull the oiled bolt open with relative ease.$p$p(The Kitchen)$nYou can't see any such thing.The door itself doesn't seem to need oiling. $p$p(The Kitchen)$nYou can't see any such thing.$p$p(The Kitchen)$nYou can't see any such thing.$p$p(The Kitchen)$nYou can't see any such thing.lockIt's a normal keyhole accepting a medium-sized key.$p(To try unlocking the door, it is enough to UNLOCK DOOR WITH KEY; you don't have to refer to the lock.$p$p(The Kitchen)$nYou can't see any such thing.boltThe metal bar of the bolt is in the socket in the door frame. You'll have to pull the bolt open for the door to open.$p$p(The Kitchen)$nYou can't see any such thing.You have pulled the bolt open.$p$p(The Kitchen)$nYou can't see any such thing.The bolt won't budge however much you try to pull it. It seems to be rather rusty.$p$p(The Kitchen)$nYou can't see any such thing.You pull the oiled bolt open with relative ease.$p$p(The Kitchen)$nYou can't see any such thing.The bolt won't budge however much you try to pull it. It seems to be rather rusty.$p$p(The Kitchen)$nYou can't see any such thing.You pull the oiled bolt open with relative ease.$p$p(The Kitchen)$nYou can't see any such thing.It wouldn't serve any of your purposes to close the bolt.$p$p(The Kitchen)$nYou can't see any such thing.You oil the bolt using the bottle you found in the white bedroom.$p$p(The Kitchen)$nYou can't see any such thing.You don't have anything to oil the bolt with.$p$p(The Kitchen)$nYou can't see any such thing.sofaIt's a threadbare, dusty sofa.$p$p(The Kitchen)$nYou can't see any such thing.You find nothing further of interest.$p$p(The Kitchen)$nYou can't see any such thing.You notice nothing unusual under the sofa.$p$p(The Kitchen)$nYou can't see any such thing.You notice nothing unusual behind the sofa.$p$p(The Kitchen)$nYou can't see any such thing.fireplaceIt's a small fireplace built of red bricks. Some ashes have been left in the fireplace.$pSomething glitters among the ashes.$p$p(The Kitchen)$nYou can't see any such thing.You find a blackened silver ring amongst the ashes.$p$p(The Kitchen)$nYou can't see any such thing.You find nothing else of interest.silver ringIt's a small silver ring, blackened from having lied in the ashes for who knows how long.$p$p(The Kitchen)$nYou can't see any such thing.You find nothing further of interest.$p$p(The Kitchen)$nYou find nothing further of interest.You pick up the silver ring and turn it in your hands for a while. Well well, what should you make of this? A final scene of divorce before the people who used to live here moved out altogether? You'll never know, and you won't have to. Carefully you put the ring back to where you found it.You don't feel like picking the ring up another time.$p$p(The Kitchen)$nYou can't see any such thing.You don't feel like wearing somebody else's ring.$p$p(The Kitchen)$nThat's not something you can wear.silverringIt's a small silver ring, blackened from having lied in the ashes for who knows how long.$p$p(The Kitchen)$nIt's a shiny silver key.You find nothing further of interest.$p$p(The Kitchen)$nYou find nothing further of interest.You pick up the silver ring and turn it in your hands for a while. Well well, what should you make of this? A final scene of divorce before the people who used to live here moved out altogether? You'll never know, and you won't have to. Carefully you put the ring back to where you found it.You don't feel like picking the ring up another time.$p$p(The Kitchen)$nTaken.You don't feel like wearing somebody else's ring.$p$p(The Kitchen)$nThat's not something you can wear.windowkitchen doorkitchenAn old oven stands against one wall, and you can also see a rusty fridge and some cupboards here.On a table in the middle of the room there is a shiny silver key.Otherwise there is nothing of importance to be seen around. The door to the living-room is to the east.ovenfridgetablewindowsilver keykeyIt's a shiny silver key.Never throw away the keys you've found - that's what you've learned from countless text adventures.$p$p(The Kitchen)$nNever throw away the keys you've found - that's what you've learned from countless text adventures.bbr_objectbanner$pTed Paladin And The Case of The Abandoned House$nby Anssi Risnen$nVersion 1$nProgrammed with ALAN 3 beta2 for IFComp 2011 $nIf you're stuck, type 'help' or 'hint'. $nType 'walkthru' to see the walkthrough. $nType 'credits' for credits and acknowledgments. $nAll rights reserved.You are wearingYou're not wearing anything.You're already wearingYou can't carry anything more. You have to drop something first.You can't carry anything more. You have to drop something first.Although you cannot see your belongings in the dark, you remember that you're carryingYou are carryingYou are carrying nothing.That's how you like to start.You are empty-handed.You can't put anything more in the scale.Onyou seeThere's nothing on.$pfollows you.follow you.$p(Your score has just gone up bypoint.)points.)$p(You can use the NOTIFY command to disable score change messages.)$pWhen you place the candle, the mirror and the photo onto the scale, the two weights become now exactly level. There is a quiet click and a secret compartment in the table turns open spitting out, of all things, a small handsaw. The compartment closes again.$pNothing special happens.$pWhen you place the three objects onto the scale, nothing special happens. The two cups of the scale are still unbalanced. You'll have to try something else. You empty the scale and place the objects again onto the table.$p$p$pFor a while you look around, somewhat perplexed. Then the inevitable question pops into your mind: where the heck is the location description? It looks as if you have to figure it out yourself, and that's what you will definitely do - until each of those dotted lines is replaced by a sentence.You have the feeling that the house is playing tricks on you in its attempts to resist being torn down.$pIt seems that the names of the objects on the table have been obscured.The house insists on giving you a hard time.$p(To guess an object, just examine it straight with its real name.)$p$pHmm. Whats' up with the double location description, of both the living-room and the kitchen?$p$pYou slowly deduce what's going on. Here your every command is carried out first in the living-room and immediately afterwards in the kitchen, as if you were present in the two locations simultaneously. It's also quite obvious that trying to do something unsuccessfully in the living-room will stop the action, and the command won't be carried out in the kitchen. You'll have to be careful.$pYou emerge out of the house. The constructors, having spotted you a while ago, are already waiting outside with their bulldozers, some way off. $p"Well, what's your verdict, Paladin?" they shout eagerly. $pStanding in the doorway, it's suddenly crystal-clear what you have to say. With a loud voice, you shout back your message to them: $p"I'm sorry to tell you, good sirs," you answer, "that there will be no work for your machines today - this house is to stay erect. It has given me great pleasure to roam through it; I've learned something of its character and have actually grown quite fond of it. I know that it has to go from this spot - I will have it transferred to a pleasant estate on the outskirts of town where it shall stand in a location it deserves and where it shall receive a renovation that will do it justice. You see, this house has got that spirit of adventure I know how to appreciate. Gentlemen, it's been a pleasure working for you." $pWith all of that said you turn away, re-enter the house and close the door. $p> sleep on sofa $p$i * * * $tYou take a well-earned nap.$t* * *$pI don't know the word '$1'.$p$p(The action stops.)(If you tried to guess an object, that was a good shot. Carry on!)I don't understand.$p$p(The action stops.)I don't know what you mean by '$1'.$p$p(The action stops.)You can't refer to multiple objects with '$v'.$p$p(The action stops.)You must supply a noun.$p$p(The action stops.)You must give at least one object after '$1'.$p$p(The action stops.)You can only use '$1' AFTER '$2'.$p$p(The action stops.)That doesn't leave much to $v!$p$p(The action stops.)I don't know if you mean $+1, $+1or $+1.$p$p(The action stops.)You can't see any such thing.$p$p(The action stops.)(If you tried to guess an object, that was a good shot. Carry on!)You can't go that way.$p$p(The action stops.)You can't do that.$p$p(The action stops.)There is $01, $01and $01here.$+1 contains$+1 carries$01,$01 and$01.$+1 is empty.$+1 is empty-handed.$+1 can not contain $+2.$p$p(The action stops.)You have scored $1 points out of $2.(again)Enter file name to save inThat file already exists, overwrite (y)?Sorry, save failed.Enter file name to restore fromSorry, could not open the save file.That file does not seem to be an Alan game save file.Sorry, the save file was created by a different version.Sorry, the save file did not contain a save for this adventure.Are you sure (RETURN confirms)?Do you want to RESTART, RESTORE, QUIT or UNDO? '$1' undone.No further undo available.I don't know if you by '$1'mean $+1That's impossible with $+1.$pProgress is unstoppable. The world is in constant motion towards a brighter tomorrow. Old things, when no longer of use, must yield to new concepts and ideas. $pThis is where you come in. An age-old, abandoned house stands in the way of a new shopping complex scheduled to be built downtown. All attempts at locating the legal proprietor of the house have failed, and you were approached in hopes of making sure that it is safe to bulldoze the building with nothing of value left inside. They couldn't have picked a better man for the job; after all, you're Ted Paladin, a seasoned text adventurer, an intruder into the most impossibly implemented houses and an exposer of their darkest secrets. You're ready for another mission.$p