Fourmile Walkthrough N Get Tape N [at some point past now, you will run into Marchand. You may "talk marchand" or "threaten marchand" or whatever, but you can't have any meaningful interaction with him until you have the gun, so for now ignore him. He does say several different things if you talk to him, though.] E S W Look Blue (ahh, the maze hint! Which you won't need, because you're cheating) Take Blue S Look Safe Break Safe Open Safe E Look Desk W Open Safe Get Card N E N N N Access North Get Kit W Close Alarm E Access South E E S Get Suit Apply Patch Drop Suit Read Patch Apply Patch Apply Duct Get Suit Access S Access S S W W W S Get bar N W E E N Access N Access N N W W Access N Break case Take gun Access S [now you need to find Marchand. The easiest way to just go just where you need to be, (hit W a few times from where you are now) and end up Outside Control, then hit return until he shows up.] W W W Hit Return until Marchand shows up Threaten Marchand Threaten N Talk Marchand a few times if you feel like it, then type: Break card Now you have one move left. Try killing Marchand or yourself. Type "afterword" (all lower case!) THINGS TO TRY: Taking the blue prints or the gun case Talking to Marchand before you threaten him with the gun Threatening the corpse Talking to the corpse Shooting the corpse Kissing the corpse Trying to beat the game without using the suit (tough but can be done) There are something like seven possible endings to the game. See if you can find them all.