WALKTHROUGH solution for COLOURS ================================ First of all, type HINT or HELP. This command will tell you a basic strategy for solving the game. The rest of this walkthrough will follow that same plan. Spoiler space... 1. Start with the turtle. In order to get anywhere in the game, you need to extract the gold egg from the turtle. It is woven inside, so you need to find a way to open the turtle. Get the scissors and use them to open the turtle. There is still a problem: the turtle snaps at you. You need to keep its mouth shut in order to take the egg. The brat fires a rubber band at you. Take the rubber band and put it around the turtle's mouth. You may then take the egg. There is a white coin inside the gold egg, but the egg is too slippery to open. You need to get more traction for your grip in order to open it. Find the work glove. Wear it. This will help. But not entirely, because it only helps for one hand. You need to use something else to help both hands, and it isn't the oven mitt. Use the rubber band again. Put the rubber band on the egg, wear the glove, and you will be able to open the egg. 2. Determine the meaning of the coloured coins. The coins fit into the slot in each coloured room. Pushing the button in any coloured room will do nothing unless a coin is in the slot. Not all coins work in all slots. The message you get when you insert a coin clues you to whether it will be helpful or not. If the coin "plunks happily" into the slot, it will be of use. Try the black coin in the black room to get an idea of what a coin of matching colour does when the button is pressed. At the moment, you don't have any coins other than the black one that match a particular room. The white coin is the key to finding the rest of the coins. Try the white coin in various coloured rooms and see if it does anything. The white coin will change the black room into a grey room and the red room into a pink room. It is possible to restore the black and red rooms after they have changed. You can get the black room back again by inserting the black coin in the grey room's slot. You will need the red coin in order to change the pink room back again. The receptacles are also important. Items that match a coloured room's colour must be placed in that room's receptacle. When you have placed all of the possible coloured items into a room's receptacle, something special will happen. If you do not have all of the items, a number will flash telling you how many total items you need to locate. Not all of the items are immediately available. The various people you meet in each of the non-coloured rooms are carrying them. 3. Address each person you meet with a special word. The main puzzle of the game is determining the word list and then deciding which word matches which character. To use a word on a character, use the form CHARACTER, WORD. For example, >MUSICIAN, TRUMPET would work if there were such a character in the game. 4. The words have been given to you in clued form. So, where are these words? Look at the crumpled paper that the author throws down. The words are hidden within the text he has written. Depending on the screen width of your interpreter, it may be more helpful at first to look at the included graphic file, crumpled_paper.jpg. Read down the leftmost column of letters, all of which are capitalized. It forms an acrostic: PARALLEL LINES. These are actually two separate clue words. There is a character in the game who will respond to CHARACTER, PARALLEL; a different one will respond to CHARACTER2, LINES. You have not met the characters who respond to these words even though you have seen every room in the game. These characters will appear after you use the appropriate words on ones you have met. So where are the rest of the words? Each sentence in the crumpled paper's text forms an acrostic word using the first letter of each word in the sentence. The first word is PALLIATIVE. Here is the full list of words: 1 PALLIATIVE 2 ATTEMPT 3 FEEBLE 4 REACH 5 LIABILITY 6 ABSOLUTE 7 BLIGHT 8 LAMPLIGHT 9 ABLE 10 LASTING 11 MISSAL 12 ESSENTIAL 13 LAWLESS 14 SLUR 15 LITHE 16 BEATNIK 17 ITERATE 18 SPY 19 NASTY 20 BRAY 21 LAITY 22 EITHER 23 IMMATURE 24 SWISSMADEWATCH 25 PARALLEL 26 LINES Some of these words are easier to match to characters in the game than others. With a little work, you should be able to get through the list on your own. Here is the full list of words and the characters they match with: 1 PALLIATIVE The Doctor 2 ATTEMPT The Climber 3 FEEBLE The Author 4 REACH The Comedian 5 LIABILITY The Lawyer 6 ABSOLUTE The Philosopher 7 BLIGHT The Naturalist 8 LAMPLIGHT The Seeker 9 ABLE The Carpenter 10 LASTING The Artist 11 MISSAL The Organist 12 ESSENTIAL The Chef 13 LAWLESS The Sheriff 14 SLUR The Politician 15 LITHE The Dancer 16 BEATNIK The Poet 17 ITERATE The Programmer 18 SPY The Secret Agent 19 NASTY The Critic 20 BRAY The Farmer 21 LAITY The Priest 22 EITHER The Editor 23 IMMATURE The Brat 24 SWISSMADEWATCH The Clockmaker 25 PARALLEL The Gymnast 26 LINES The Actor After you say each of these words to their matching character, you should have collected every object in the game. Place them in their respective receptacles. Add the white coin to the black room to get the grey room. Add the red coin to the yellow room to get the orange room. Add the yellow coin to the blue room to get the green room. Add the blue coin to the red room to get the purple room. Add the green coin to the red room to get the brown room. Add the white coin to the red room to get the pink room. Once you have done all this, you will be able to walk through the open portal from the room where the Chef originally was found. Follow the tunnel all the way around and you will end up in the white room. The only useful items you should have left are the four white objects. Place them in the receptacle, insert the white coin, and push the button. You win! Thanks for playing.